Fitznik 2 continues the adventures of the odd looking creature Fitz through another 63 levels of brain teasers tougher than the original game Fitznik.
New game elements include: Force-Fields that may be deactivated by placing objects on top of buttons, Seeker Droids that take a step towards you for every step you take, and pressure pads that rise out of the ground to form pillars. Each Fitznik 2 level is a good intellectual puzzle on its own.
Fitznik 2 2.1 review
Fitznik 2 continues the adventures of the odd looking creature Fitz through another 63 levels of brain teasers tougher than the original Screaming Duck Software game Fitznik.
Fitznik 2 introduces new game elements: Force-Fields that may be deactivated by placing objects on top of buttons, Seeker Droids that take a step towards you for every step you take, and pressure plates that rise out of the ground to form pillars. All of the new elements were designed to cause maximum interaction with the existing elements from the original Fitznik. Fitznik 2 explores the different consequences of those interactions throughout the 63 levels.
Every level in Fitznik 2 is an intellectual puzzle. If the player knows the solution, the level will be easy to solve. Arcade reflexes are not required. Players can adjust the speed of the game to their preference.
Fitznik 2 includes a solution mechanism. Players who get stuck in any level can type a password and see the entire puzzle solved by Fitz automatically. Fitznik 2 features 65,000 color graphics and requires a Windows computer running at 500Mhz or faster.